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Victoria 2 how to industrialize
Victoria 2 how to industrialize











  • Support for IR:CK3 cultures expanded (such as greek, gaul and others).
  • HPM support expanded (cultures, province mappings, countries, cultural union tags, decisions, events).
  • 1356 support touched up a bit (cultures).
  • victoria 2 how to industrialize

  • Preventing several infinite country formation loops such as PLC->Zapadoslavia->PLC and similar.
  • HPM cultural union formation decision now no longer drops cores outside primary culture.
  • Fix for provinces controlled (in wars) by tags that didn't survive conversion.
  • Independence CB is now not always available to everyone (ugh).
  • Fixed a bug with HPM province names not being loaded for localization purposes.
  • Fixed a bug where HPM cultural mappings could override vanilla ones when HPM was disabled.
  • Tech scoring reworked since too many saves have every country identical, techwise, to others.
  • Fixed province ownership algorithm which was horribly broken for years without anyone noticing.
  • Fixed a bug with fully decentralized HRE crashing when not assigning cores due to dead emperor.
  • Voltaire's Nightmare conversions require a working HPM installation. Seamlessly integrating any given outcome of European squabbles over 800 years into a canonical 1836 start date (as far as the rest of the world is concerned) was no easy task, and it's something we'll continue to work on and tweak in the foreseeable future.

    victoria 2 how to industrialize

    In this release, we expanded on that, bringing in full support for Voltaire's Nightmare saves. Last release, we brought in HPM Hybridization. EU4toVic2, 1.0Teutonic The Nightmarish Release













    Victoria 2 how to industrialize